Some even tried their own scenario, their own program and wrote down some AAR's and analysis. Who have played, replayed, learned and relearned. We started the ASL.NET Site for all those gamers, who have learned to love the game. Each ASL module contains eight or more carefully balanced, historically based scenarios - but players can also design their own using the 40+ geomorphic SL/ASL mapboards, numerous terrain overlays, copious historical notes, and thousands of counters depicting virtually every vehicle, gun and troop type in action during the war by every major and minor combatant nation. Playing pieces (counters) represent squads, half-squads and crews, plus individual leaders, heroes, vehicles and guns. ASL is a system based on the original Squad Leader game, but revised and expanded so that ultimately a player can simulate any company or battalion-level ground action in any theater of WWII. No other can match its combination of beauty, detail and excitement. Our crowning achievement, and the ultimate wargame. The Avalon Hill Game Company themselves described ASL in their 1996 catalogue as:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |